AI Insights · Timothy · October 2021
Top 5 Music Games in the Netherlands Q3 2021
Discover the performance of the top 5 music games in the Netherlands during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 music games in the Netherlands demonstrated varied performance metrics across downloads, revenue, and active users. Here’s a closer look at their trends.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw a peak in weekly downloads at about 12.7K in early August, followed by a decline to around 7.4K by early September. The game’s weekly revenue reached a high of approximately $1.1K in mid-July, then gradually decreased to around $565 by the end of September. Active users peaked at around 124K in early August and declined to roughly 79K by the end of Q3.
Tiles Hop EDM Rush Music Game, also from Amanotes Pte. Ltd., experienced a rise in weekly downloads, peaking at about 8.1K in mid-July, before stabilizing at around 5.5K by late September. The game’s weekly revenue peaked at $639 in late July, then saw a gradual decline to about $409 by the end of the quarter. Active users peaked at approximately 77K in mid-July and declined to around 53K by the end of September.
Geometry Dash Lite from RobTop Games AB had steady weekly downloads, peaking at around 5.4K in mid-September. The game’s weekly revenue varied, peaking at $506 in mid-July and ending at around $357 by the end of Q3. Active users peaked at about 57K in mid-July and slightly decreased to around 48K by the end of the quarter.
Beatstar from Space Ape Ltd showed significant growth in weekly downloads, starting from 259 in late August and reaching approximately 14.5K by mid-September. The game’s weekly revenue saw a substantial increase, peaking at roughly $1.5K in mid-September. Active users surged from 185 in late August to around 27K by mid-September.
Drum Pad Machine - Beat Maker from Easybrain Ltd had steady weekly downloads, peaking at around 4.8K in early August before declining to approximately 1.9K by late September. The game’s weekly revenue peaked at $231 in mid-August and ended at around $171 by the end of the quarter. Active users saw a peak of approximately 18.5K in early August, declining to around 10.7K by the end of Q3.
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